未捕获的类型错误:无法设置属性“src”为 null - 简单的井字游戏
2020-07-09
400
嗨,我正在尝试学习有关简单井字棋的 Javascript。井字棋正在运行。尝试使用 mouseenter 添加预览图像功能。当我这样做时,一个方块工作正常。当我尝试循环遍历所有方块时,我得到了 Uncaught TypeError:无法将属性“src”设置为 null。似乎有些简单的错误,但我无法发现它。也不确定是否有比使用 for 循环更好的方法。似乎我应该能够创建一个不必每次都循环遍历所有 id 的侦听器。仅发布用于 mouseon 的 Javascript。提前感谢任何帮助。
html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- Replace this with your own information -->
<meta name="author" content="" />
<title>TicTacToe Potential Solution</title>
<link rel="stylesheet" href="tictactoe_style.css" type="text/css">
<script src="mouseOn.js" defer></script>
<!-- onclick="playerGame()" onmouseenter="setNewImage()" onmouseleave="setOldImage()" -->
</head>
<body>
<h1> TicTacToe </h1>
<table>
<tr>
<td>
<img id="1" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="2" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="3" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
</tr>
<tr>
<td>
<img id="4" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="5" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="6" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
</tr>
<tr>
<td>
<img id="7" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="8" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
<td>
<img id="9" onmouseenter="setNewImage()" src="blank.jpg" alt="starting image of Chichen Itza"/>
</td>
</tr>
</table>
<h2></h2>
<div class="scoreboard">
<h3 id="demo"></h3>
<p></p>
<button id="reset">Reset</button>
</div>
</body>
</html>
JavaScript // jshint esversion:6
//Sets the number of boxes to a constant
//creats an Global immutable constant variable.
const boxes = document.querySelectorAll("img");
//stores player turn Global variable currentPlayer
let currentPlayer = "cross.png";
function setNewImage() {
for (const box of boxes) {
//adding mouse on event listener
box.addEventListener("mouseenter", () => {
if (currentPlayer == "cross.png") {
document.getElementById(box).src="cross1.png";
}
else {
document.getElementById(box).src="zero1.png";
}
})
}
}
2个回答
您只需要运行
setNewImage
函数,当DOM加载带有
onload
属性时,它也很好,也可以设置
mouseEnter < /code>直接在HTML中进行两次事件,然后在
setNewimage
函数中另一个时间。
这是代码:
001730592
A.RAZIK
2020-07-09
感谢 Сергей Петрашко - 成功了
// jshint esversion: 6
//Sets the number of boxes to a constant
//creats an Global immutable constant variable.
const boxes = document.querySelectorAll("img");
//stores player turn Global variable currentPlayer
let currentPlayer = "cross.png";
function setNewImage() {
for (const box of boxes) {
//adding mouse on event listener
box.addEventListener("mouseenter", () => {
if (currentPlayer=="cross.png") {
box.src="cross1.png";
}
else {
box.src="zero1.png";
}
});
}
}
function setOldImage() {
for (const box of boxes) {
//adding mouse leave event listener
box.addEventListener("mouseleave", () => {
box.src="blank.jpg";
});
}
}
Jonn Mc
2020-07-09