无法使用 Javascript 动态更改 HTML5 视频的来源
一直试图更改 HTML5 视频的源视频(单击按钮后)。但是我遇到了错误。以下是代码和错误:
相关 HTML:
<video id="video2" playsinline controls muted preload="auto" style="z-index: -1; position: absolute;">
<source src="exercise_media/vid_exercise_sample_1.mp4" type="video/mp4" >
</video>
(关于 z-index 内容 - 此视频播放后被画布抓取,画布会重新绘制它,作为整个应用程序的一部分。可能不相关,但我想我会提到它。)
相关 Javascript。启动视频,播放正常。这有点深奥,因为我是从别人的示例开始的。
loadCompanionVideo();
export async function loadCompanionVideo() {
setStatusText('Setting up companion video...');
try {
video2 = await loadVideo2();
} catch (e) {
let info = document.getElementById('info');
info.textContent = '(video player) this device type is not supported yet, ' +
'or this browser does not support video capture: ' + e.toString();
info.style.display = 'block';
throw e;
}
}
async function loadVideo2() {
const video2 = await setupVideo2();
return video2;
}
async function setupVideo2() {
const video2 = document.getElementById('video2');
video2.width = videoWidth2; // some external numbers
video2.height = videoHeight2; // just to customize width and height; works fine
return video2;
}
所以这很好,我的第一个视频
exercise_media/vid_exercise_sample_1.mp4
播放得很好。但是,我想将视频源更改为
exercise_media/vid_exercise_sample_2.mp4
,格式相同,位于相同文件夹中,等等。(我通过将其硬编码到上面的 HTML 中来确保此视频没有问题,而且它也可以正常播放。)
以下是我一直尝试进行的更改:
function buttonFunctionChangeVideoSrc() {
document.getElementById("video2").pause();
//document.getElementById("#video2 > source").src = "exercise_media/vid_exercise_sample_2.mp4";
document.getElementById("video2").src = "exercise_media/vid_exercise_sample_2.mp4";
document.getElementById("video2").load();
document.getElementById("video2").play();
}
无济于事,
("#video2 > source").src
和
("video2").src
都不起作用。在第一种情况下,错误是:
Uncaught TypeError: Cannot set property 'src' of null at HTMLButtonElement The video pauses and stays frozen.
在第二种情况下,直接尝试
video2.src
(与
document.getElementById("video2")
相同),错误是
Uncaught (in promise) DOMException: Failed to load because no supported source was found.
屏幕的视频部分变白/空白。
播放/暂停功能工作正常,所以我知道我对
video2
对象的有效引用。但我似乎无法更改源。而且我也知道其他源视频工作正常,因为我可以将其硬编码到 HTML 中并播放它而不会出现问题。但我似乎无法在它们之间动态切换。
任何帮助都非常感谢。
添加更多我的代码以供查看。不要担心姿势的问题,这是我的应用程序用来分析视频的,当我只有一个视频与网络摄像头并排时(这就是我的应用程序所做的),它可以正常工作。
问题是我无法将视频 2 源更改为不同的 MP4。实际上,让它播放 MP4 的唯一方法就是在 HTML 中明确设置它。
HTML:
<div id="canvases" class="canvas-container">
<div id='main' style='display:none'>
<video id="video" playsinline style=" -moz-transform: scaleX(-1);
-o-transform: scaleX(-1);
-webkit-transform: scaleX(-1);
transform: scaleX(-1);
display: none;
">
</video>
<canvas id="output" class="camera-canvas"></canvas>
<canvas id="keypoints" class="camera-canvas"></canvas>
<video id="video2" playsinline controls muted style="z-index: -1; position: absolute;"
>
<source id="source2" src="exercise_media/vid_exercise_sample_1.mp4" type="video/mp4" >
<!-- hard-coding the src in source is the ONLY way I can play a video here at all... -->
</video>
<canvas id="output2" class="camera-canvas2"></canvas>
<canvas id="keypoints2" class="camera-canvas2"></canvas>
<canvas class="illustration-canvas"></cavnas>
<canvas class="illustration-canvas2"></cavnas>
</div>
Javascript:
export async function bindPage() {
setupCanvas();
setupCanvas2();
buttonSetup();
toggleLoadingUI(true);
setStatusText('Loading AI models...');
posenet = await posenet_module.load({
architecture: defaultPoseNetArchitecture,
outputStride: defaultStride,
inputResolution: defaultInputResolution,
multiplier: defaultMultiplier,
quantBytes: defaultQuantBytes
});
setStatusText('Loading FaceMesh model...');
facemesh = await facemesh_module.load();
facemesh2 = await facemesh_module.load();
setStatusText('Loading Avatar file...');
let t0 = new Date();
await parseSVG(Object.values(avatarSvgs)[0]);
setStatusText('Setting up camera...');
try {
video = await loadVideo();
} catch (e) {
let info = document.getElementById('info');
info.textContent = '(web cam) this device type is not supported yet, ' +
'or this browser does not support video capture: ' + e.toString();
info.style.display = 'block';
throw e;
}
try {
video2 = await loadVideo2();
} catch (e) {
console.log("Error loading companion video :: "+e);
}
console.log(video2); // shows the full html
playpauseFunction(); // start video2
toggleLoadingUI(false);
detectPoseInRealTime(video, posenet); //actual application, works fine
}
async function loadVideo2() {
const video2 = await setupVideo2();
return video2;
}
async function setupVideo2() {
const video2 = document.getElementById('video2');
//video2.setAttribute("src", vid_url_1); //does not work
//document.getElementById("source2").src = vid_url_2; // does nothing
videoWidth2orig = video2.videoWidth;
videoHeight2orig = video2.videoHeight; // gives the actual e.g. 640 x 360
//.. I do some stuff below to set video2 width/height, works fine
return video2;
}
function playpauseFunction() {
try {
if (playpause == true) {
video2.pause();
playpause = false;
//alert("Workout paused. Click Play/Pause to resume.");
} else if (playpause == false) {
video2.play();
playpause = true;
}
} catch (e) {
console.log("playpauseFunction exception :: "+e);
}
}
现在,就像我说的,如果我将
<source>
标签的
src
硬编码到 HTML 中,即
<source id="source2" src="exercise_media/vid_exercise_sample_1.mp4" type="video/mp4" >
,则应用程序运行良好,如下所示:
(运行良好,网络摄像头在视频旁边实时播放,并且我在播放时在右侧视频上运行骨骼跟踪。)
我想要做的是点击例如“练习示例 2”并更改右侧视频,这很明显。我尝试过的所有方法都没有用,例如:
function setupExercise2() {
video2.setAttribute('autoplay', 'true');
document.getElementById("source2").src = "exercise_media/vid_exercise_sample_2.mp4";
//video2.setAttribute("src", "exercise_media/vid_exercise_sample_2.mp4"); // have tried both, neither work
video2.load();
const playPromise = video2.play() // trigger video load
console.log(playPromise);
if ( playPromise !== undefined ) {
playPromise.then(() => {
// video should start playing as soon as it buffers enough
}).catch(error => {
// playback failed, log error
console.log(error);
})
}
}
特别是对于第一行(未注释),控制台显示:
Promise {<pending>}__proto__: Promise[[PromiseState]]: "pending"[[PromiseResult]]: undefined
右侧视频变成白色,什么都没播放。如果我尝试取消注释
video2.setAttribute
行,则控制台会记录:
Promise {<pending>}
__proto__: Promise
[[PromiseState]]: "rejected"
[[PromiseResult]]: DOMException: Failed to load because no supported source was found.
code: 9
message: "Failed to load because no supported source was found."
name: "NotSupportedError"
__proto__: DOMException
需要说明的是,我可以将任何
vid_exercise_sample_{2,3,..}.mp4
硬编码到 html 中,它们可以正常播放和运行,因此我认为这不是问题所在。
希望我现在已经提供了相当完整的图片!
以下示例代码显示了动态更新的视频
.src
。
有两个按钮用于在不同来源之间切换。
它已在 Windows PC 上使用 Chrome、Edge 和 Firefox 浏览器进行了测试。
<!DOCTYPE html>
<html><head> <meta content="text/html;charset=utf-8" http-equiv="Content-Type"> </head>
<body>
<video id="video2" width="600" height="480" controls style="z-index: 1; overflow:hidden; position: absolute; top: 10px; left: 10px">
<source type="video/mp4">
</video>
<canvas id="myCanvas" width="600" height="480" style="z-index: 1; overflow:hidden; position: absolute; top: 10px; left: 640px">
</canvas>
<div style="z-index: 1; overflow:hidden; position: absolute; top: 510px; left: 10px">
<button onclick="ChangeVideoSrc( 1 )">Play Video 1</button>
<button onclick="ChangeVideoSrc( 2 )">Play Video 2</button>
</div>
<script>
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d');
var timer_DrawCanvas; //# updated later in code
//# Example video links that work on my testing...
vid_url_1 = "https://seed191.bitchute.com/pupNZR0eMW9M/4CU38o2lkgyj.mp4";
vid_url_2 = "https://seed171.bitchute.com/VBdNMrOHylJh/2BMyQPl6BSpZ.mp4";
//# Try your own links if the above works...
//vid_url_1 = "exercise_media/vid_exercise_sample_1.mp4"
//vid_url_2 = "exercise_media/vid_exercise_sample_2.mp4"
//# Set initial starting vid SRC (used on page load)
const myVid = document.getElementById("video2");
myVid.setAttribute("src", vid_url_1);
//# Setup event listeners
myVid.addEventListener("canplay", handle_Media_Events);
myVid.addEventListener("loadeddata", handle_Media_Events);
myVid.addEventListener("play", handle_Media_Events);
myVid.addEventListener("pause", handle_Media_Events);
myVid.addEventListener("ended", handle_Media_Events);
function drawVideo()
{
ctx.drawImage(myVid, 0, 0, 600, 480);
}
function ChangeVideoSrc( vidNum )
{
myVid.src = window[ "vid_url_" + vidNum ];
myVid.load();
}
function handle_Media_Events()
{
//# if enough data to begin playback
if ( event.type == "canplay" ) { myVid.play(); }
//# if first frame is available
if ( event.type == "loadeddata" )
{ ctx.drawImage( myVid, 0, 0, 600, 480 ); } //# draws re-sized
if ( event.type == "play" )
{ timer_DrawCanvas = setInterval( drawVideo, 30 ); }
if ( (event.type == "pause") || (event.type == "ended") )
{ clearInterval( timer_DrawCanvas ); }
}
</script>
</body>
</html>
希望这能为您提供实现 “使用 Javascript 动态更改 HTML5 视频的来源” 任务的参考点。任务仍在继续……
当您有机会测试代码时,请询问任何问题。
刚刚尝试了一个快速代码片段,它毫无问题地工作了。真奇怪。。
我使用的
const v = document.getElementById("vid");
const s = document.getElementById("src");
function changeVideo() {
s.src = 'http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4';
v.load();
v.play();
console.log(s,v);
}
document.getElementById("change").onclick=changeVideo;
<video id="vid" controls autoplay style="width:75%">
<source id="src" src="http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" type="video/mp4">
</video><br/><br/>
<button id="change">Change the video</button>
一定缺少了一些东西。如果我看到一个实例,我可以肯定地说,但这完全取决于你。
否则在 W3 上找到这个
“警告:不要使用 async 关键字使您的函数异步。您将丢失允许视频稍后播放所需的“用户手势令牌”。'
您正在尝试更改
<video>
元素的来源,而不是
<source>
元素。
要快速解决问题,只需向该元素添加“id”并相应地更改“src”属性。
<source id="video2source" src="yoursource.vid">
JS
document.getElementById('video2source').src = 'newsource.vid';
请记住,一个好的做法是将 DOM 引用存储在变量中。如果您不一直执行 JS DOM 读取,这将使浏览器更容易。
const vid2src = document.getElementById('video2source'); // define variable in the global scope
vid2src.src = 'newsource.vid'; // use the reference everywhere else
希望这有帮助! =)
编辑..
具有类似问题的问题: 更改 html5 视频标签上的源
编辑数字 dos...
由于
play()
方法是异步的,因此让我们尝试异步解决方案。=)
const video = document.getElementById("video2");
video.setAttribute('autoplay', 'true'); // just in case
/// ... your previous code ... switch source, and so on and so on
const playPromise = video.play() // trigger video load
console.log(playPromise); // just check what the console tells you
if ( playPromise !== undefined ) {
playPromise.then(() => {
// video should start playing as soon as it buffers enough
}).catch(error => {
// playback failed, log error
console.log(error);
})
}