“无法对未安装的组件执行 React 状态更新” 随后出现连续的“TYPE ERORR:null 不是对象”
我正在开发的应用是一款多游戏应用(鸟类游戏、鼹鼠游戏和扫雷游戏)。开始屏幕是菜单。它在此屏幕上向我发出 循环警告 。当我点击启动地鼠游戏时,游戏运行得很自然,但是当我按下返回按钮返回菜单时,我收到错误:“ 无法对未安装的组件执行 React 状态更新”错误,然后连续出现 “ TYPE ERORR:null 不是对象 ”。
屏幕截图:
地鼠游戏的App.js
import {
View,
StyleSheet,
Image,
SafeAreaView,
Text,
TouchableWithoutFeedback
} from 'react-native';
import Images from './assets/Images';
import Constants from './Constants';
import Mole from './Mole';
import GameOver from './GameOver';
import Clear from './Clear';
import Pause from './Pause';
const DEFAULT_TIME = 20;
const DEFAULT_STATE = {
level: 1,
score: 0,
time: DEFAULT_TIME,
cleared: false,
paused: false,
gameover: false,
health: 100
}
export default class MoleGame extends Component {
constructor(props) {
super(props);
this.moles = [];
this.state = DEFAULT_STATE;
this.molesPopping = 0;
this.interval = null;
this.timeInterval = null;
}
componentDidMount = () => {
this.setupTicks(DEFAULT_STATE, this.pause);
}
setupTicks = () => {
let speed = 750 - (this.state.level * 50);
if (speed < 350) {
speed = 350;
}
this.interval = setInterval(this.popRandomMole, speed);
this.timeInterval = setInterval(this.timerTick, 1000);
}
reset = () => {
this.molesPopping = 0;
this.setState(DEFAULT_STATE, this.setupTicks)
}
pause = () => {
if (this.interval) clearInterval(this.interval);
if (this.timeInterval) clearInterval(this.timeInterval);
this.setState({
paused: true
});
}
resume = () => {
this.molesPopping = 0;
this.setState({
paused: false
}, this.setupTicks);
}
nextLevel = () => {
this.molesPopping = 0;
this.setState({
level: this.state.level + 1,
cleared: false,
gameover: false,
time: DEFAULT_TIME
}, this.setupTicks)
}
timerTick = () => {
if (this.state.time === 0) {
clearInterval(this.interval);
clearInterval(this.timeInterval);
this.setState({
cleared: true
})
} else {
this.setState({
time: this.state.time - 1
})
}
}
gameOver = () => {
clearInterval(this.interval);
clearInterval(this.timerInterval);
this.setState({
gameover: true
})
}
onDamage = () => {
if (this.state.cleared || this.state.gameOver || this.state.paused) {
return;
}
let targetHealth = this.state.health - 10 < 0 ? 0 : this.state.health - 20;
this.setState({
health: targetHealth
});
if (targetHealth <= 0) {
this.gameOver();
}
}
onHeal = () => {
let targetHealth = this.state.health + 10 > 100 ? 100 : this.state.health + 10
this.setState({
health: targetHealth
})
}
onScore = () => {
this.setState({
score: this.state.score + 1
})
}
randomBetween = (min, max) => {
return Math.floor(Math.random() * (max - min + 1) + min);
}
onFinishPopping = (index) => {
this.molesPopping -= 1;
}
popRandomMole = () => {
if (this.moles.length != 12) {
return;
}
let randomIndex = this.randomBetween(0, 11);
if (!this.moles[randomIndex].isPopping && this.molesPopping < 3) {
this.molesPopping += 1;
this.moles[randomIndex].pop();
}
}
render() {
let healthBarWidth = (Constants.MAX_WIDTH - Constants.XR * 100 - Constants.XR * 60 - Constants.XR * 6) * this.state.health / 100;
return (
<View style={styles.container}>
<Image style={styles.backgroundImage} resizeMode="stretch" source={Images.background} />
<View style={styles.topPanel}>
<SafeAreaView>
<View style={styles.statsContainer}>
<View style={styles.stats}>
<View style={styles.levelContainer}>
<Text style={styles.levelTitle}>Level</Text>
<Text style={styles.levelNumber}>{this.state.level}</Text>
</View>
</View>
<View style={styles.stats}>
<View style={styles.timeBar}>
<Text style={styles.timeNumber}>{this.state.time}</Text>
</View>
<Image style={styles.timeIcon} resizeMode="stretch" source={Images.timeIcon} />
</View>
<View style={styles.stats}>
<View style={styles.scoreBar}>
<Text style={styles.scoreNumber}>{this.state.score}</Text>
</View>
<Image style={styles.scoreIcon} resizeMode="stretch" source={Images.scoreIcon} />
</View>
<View style={styles.stats}>
<TouchableWithoutFeedback onPress={this.pause}>
<View style={styles.pauseButton}>
<Image style={styles.pauseButtonIcon} resizeMode="stretch" source={Images.pauseIcon} />
</View>
</TouchableWithoutFeedback>
</View>
</View>
<View style={styles.healthBarContainer}>
<View style={styles.healthBar}>
<View style={[styles.healthBarInner, { width: healthBarWidth }]} />
</View>
<Image style={styles.healthIcon} resizeMode="stretch" source={Images.healthIcon} />
</View>
</SafeAreaView>
</View>
<View style={styles.playArea}>
{Array.apply(null, Array(4)).map((el, rowIdx) => {
return (
<View style={styles.playRow} key={rowIdx}>
{Array.apply(null, Array(3)).map((el, colIdx) => {
let moleIdx = (rowIdx * 3) + colIdx;
return (
<View style={styles.playCell} key={colIdx}>
<Mole
index={moleIdx}
onDamage={this.onDamage}
onHeal={this.onHeal}
onFinishPopping={this.onFinishPopping}
onScore={this.onScore}
ref={(ref) => { this.moles[moleIdx] = ref }}
/>
</View>
)
})}
</View>
)
})}
</View>
{this.state.cleared && <Clear onReset={this.reset} onNextLevel={this.nextLevel} level={this.state.level} score={this.state.score} />}
{this.state.gameover && <GameOver onReset={this.reset} level={this.state.level} score={this.state.score} />}
{this.state.paused && <Pause onReset={this.reset} onResume={this.resume} />}
</View>
)
}
};
const styles = StyleSheet.create({
container: {
flex: 1,
flexDirection: 'column'
},
backgroundImage: {
width: Constants.MAX_WIDTH,
height: Constants.MAX_HEIGHT,
position: 'absolute'
},
topPanel: {
position: 'absolute',
top: 0,
left: 0,
right: 0,
height: Constants.YR * 250,
flexDirection: 'column'
},
statsContainer: {
width: Constants.MAX_WIDTH,
height: Constants.YR * 120,
flexDirection: 'row'
},
stats: {
flex: 1,
justifyContent: 'center',
alignItems: 'center'
},
pauseButton: {
width: Constants.YR * 50,
height: Constants.YR * 50,
backgroundColor: 'black',
borderColor: 'white',
borderWidth: 3,
borderRadius: 10,
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center'
},
pauseButtonIcon: {
width: Constants.YR * 25,
height: Constants.YR * 25,
},
levelContainer: {
width: Constants.YR * 80,
height: Constants.YR * 80,
backgroundColor: '#ff1a1a',
borderColor: 'white',
borderWidth: 3,
borderRadius: 10,
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center'
},
levelTitle: {
fontSize: 21,
color: 'white',
fontFamily: 'LilitaOne'
},
levelNumber: {
fontSize: 17,
color: 'white',
fontFamily: 'LilitaOne'
},
scoreIcon: {
position: 'absolute',
left: 0,
width: Constants.YR * 40,
height: Constants.YR * 40,
},
scoreBar: {
height: Constants.YR * 25,
position: 'absolute',
left: 20,
right: 5,
backgroundColor: 'white',
borderRadius: 13,
justifyContent: 'center',
alignItems: 'center'
},
scoreNumber: {
fontSize: 17,
color: 'black',
fontFamily: 'LilitaOne',
},
timeIcon: {
position: 'absolute',
left: 0,
width: Constants.YR * 40,
height: Constants.YR * 40,
},
timeBar: {
height: Constants.YR * 25,
position: 'absolute',
left: 20,
right: 5,
backgroundColor: 'white',
borderRadius: 13,
justifyContent: 'center',
alignItems: 'center'
},
timeNumber: {
fontSize: 17,
color: 'black',
fontFamily: 'LilitaOne',
},
healthBarContainer: {
height: Constants.YR * 40,
width: Constants.MAX_WIDTH - Constants.XR * 120,
marginLeft: Constants.XR * 60
},
healthIcon: {
position: 'absolute',
top: 0,
left: 0,
width: Constants.YR * 46,
height: Constants.YR * 40,
},
healthBar: {
height: Constants.YR * 20,
width: Constants.MAX_WIDTH - Constants.XR * 100 - Constants.XR * 60,
marginLeft: Constants.XR * 40,
marginTop: Constants.YR * 10,
backgroundColor: 'white',
borderRadius: Constants.YR * 10
},
healthBarInner: {
position: 'absolute',
backgroundColor: '#ff1a1a',
left: Constants.XR * 3,
top: Constants.YR * 3,
bottom: Constants.YR * 3,
borderRadius: Constants.YR * 8
},
playArea: {
width: Constants.MAX_WIDTH,
marginTop: Constants.YR * 250,
height: Constants.MAX_HEIGHT - Constants.YR * 250 - Constants.YR * 112,
flexDirection: 'column',
},
playRow: {
height: (Constants.MAX_HEIGHT - Constants.YR * 250 - Constants.YR * 112) / 4,
width: Constants.MAX_WIDTH,
flexDirection: 'row',
},
playCell: {
width: Constants.MAX_WIDTH / 3,
height: (Constants.MAX_HEIGHT - Constants.YR * 250 - Constants.YR * 112) / 4,
alignItems: 'center'
}
});
Mole.js
import { View, StyleSheet, Button, Image, TouchableWithoutFeedback } from 'react-native';
import Images from './assets/Images';
import SpriteSheet from 'rn-sprite-sheet';
//import Constants from './Constants';
export default class Mole extends Component {
constructor (props) {
super(props);
this.mole = null;
this.actionTimeout = null;
this.isPopping = false;
this.isWacked = false;
this.isHealing = false;
this.isAttacking = false;
this.isFeisty = false;
}
pop =()=>{
this.isWacked = false;
this.isPopping = true;
this.isAttacking = false;
this.isFeisty = Math.random() < 0.4;
if(!this.isFeisty){
this.isHealing = Math.random() < 0.12;
}
if(this.isHealing){
this.mole.play({
type: "heal",
onFinish : ()=>{
this.actionTimeout = setTimeout(()=>{
this.mole.play({
type : "hide",
fps: 24,
onFinish: ()=>{
this.isPopping = false;
this.props.onFinishPopping(this.props.index);
}
})
}, 1000);
}
})
}
else{
this.mole.play({
type : "appear",
fps: 24,
onFinish: ()=>{
if (this.isFeisty){
this.actionTimeout = setTimeout(() => {
this.isAttacking = true;
this.props.onDamage();
this.mole.play({
type: "attack",
fps: 12,
onFinish: () => {
this.mole.play({
type: "hide",
fps: 24,
onFinish: () => {
this.isPopping = false;
this.props.onFinishPopping(this.props.index);
}
})
}
})
}, 1000)
}
else{
this.actionTimeout = setTimeout(()=>{
this.mole.play({
type : "hide",
fps: 24,
onFinish: ()=>{
this.isPopping = false;
this.props.onFinishPopping(this.props.index);
}
})
}, 1000);
}
}
})
}
}
whack = ()=>{
if(!this.isPopping || this.isWacked || this.isAttacking){
return;
}
if (this.actionTimeout){
clearTimeout(this.actionTimeout);
}
this.isWacked = true;
this.props.onScore ();
if( this.isHealing){
this.props.onHeal();
}
this.mole.play({
type: "dizzy",
fps: 24,
onFinish: () => {
this.mole.play({
type: "faint",
fps: 24,
onFinish: () => {
this.isPopping = false;
this.props.onFinishPopping(this.props.index);
}
})
}
})
}
render() {
return (
<View style= {styles.container}>
<SpriteSheet
ref= {ref=> {this.mole = ref}}
source = {Images.sprites}
columns = {6}
rows = {8}
width = {100}
animations = {{
idle: [0],
appear: [1,2,3,4],
hide: [4,3,2,1,0],
dizzy : [36,37,38],
faint: [42,43,44,0],
attack: [11,12,13,14,15,16],
heal: [24,25,26,27,28,29,30,31,32,33]
}} />
<TouchableWithoutFeedback onPress= {this.whack} style= {{position: 'absolute', top: 0 , bottom:0, left:0, right:0 }}>
<View style= {{position: 'absolute', top: 0 , bottom:0, left:0, right:0 }} />
</TouchableWithoutFeedback>
</View>
)
}
}
const styles = StyleSheet.create({
container: {
flex: 1
}
})
index.js (Navigation)
import React from "react";
import { NavigationContainer } from '@react-navigation/native';
import { createStackNavigator } from '@react-navigation/stack';
import MoleGame from './Game1/App.js'
import BirdGame from './Game2/App.js'
import HomeScreen from './Game3/screens/HomeScreen.js'
import GameScreen from './Game3/screens/GameScreen.js'
import Home from './Home.js'
const Stack = createStackNavigator();
export default App = () => {
return (
<NavigationContainer>
<Stack.Navigator screenOptions={{ headerShown: false, gestureEnabled: false, }} >
<Stack.Screen name="Home" component={Home} />
<Stack.Screen name="MoleGame" component={MoleGame} />
<Stack.Screen name="BirdGame" component={BirdGame} />
<Stack.Screen name="MineSweeperHome" component={HomeScreen} />
<Stack.Screen name="MineSweeperGame" component={GameScreen} />
</Stack.Navigator>
</NavigationContainer>
);
};
Home.js
import { View, Text, TouchableOpacity, Dimensions, StyleSheet } from 'react-native';
const GameButton = ({ label, onPress, style }) => {
return (
<TouchableOpacity
style={style}
onPress={onPress}
>
<Text style={styles.text}>{label}</Text>
</TouchableOpacity>
);
};
export default Home = ({ navigation }) => {
return (
<View style={styles.container}>
<View style={styles.welcome}>
<Text style={styles.text}> Welcome! </Text>
</View>
<View style={styles.buttonContainer}>
<GameButton
label={'Play Bird Game'}
onPress={() => navigation.navigate('BirdGame')}
style={styles.gameButton}
/>
<GameButton
label={'Play Mole Game'}
onPress={() => navigation.navigate('MoleGame')}
style={{ ...styles.gameButton, backgroundColor: 'green' }}
/>
<GameButton
label={'Play MineSweeper Game'}
onPress={() => navigation.navigate('MineSweeperHome')}
style={{ ...styles.gameButton, backgroundColor: 'grey' }}
/>
</View>
</View>
);
};
const styles = StyleSheet.create({
container: {
flex: 1,
backgroundColor: '#FFCB43'
},
welcome: {
alignItems: 'center',
justifyContent: 'center',
padding: 10,
marginTop: 80,
},
buttonContainer: {
flex: 1,
alignItems: 'center',
justifyContent: 'space-evenly'
},
gameButton: {
height: 70,
width: Dimensions.get("screen").width / 1.4,
backgroundColor: 'red',
borderColor: 'red',
alignItems: 'center',
justifyContent: 'center',
borderRadius: 20,
borderWidth: 2,
borderColor: 'black',
},
text: {
fontSize: 22,
}
})
一些上下文和注意事项
- 该项目是在我朋友的 Mac 机器上启动的。据他说,他没有收到这些错误。他还能够将应用程序构建为适用于 Android 的 .apk。
- 我们都使用相同的 node.js 版本 (15.11.0)
- 有时我的 metro 无法运行,当这种情况发生时,应用程序运行时没有任何错误。
- 我曾尝试将其构建为 .apk,但构建失败。
- 之前该应用程序被合并成 3 个游戏。它们是单独的游戏。地鼠游戏确实运行了,并成功构建到 .apk 中。
- 地鼠游戏是从 此处 分叉的,代码基本相同。
更新 :
在将
componentWillUnmount(){
clearInterval(this.interval);
clearInterval(this.timerInterval);
}
添加到 App.js 后,我不再收到连续的“TypeError:null 不是对象(评估'_this.moles[randomIndex].isPopping')”。不幸的是,我仍然收到 TypeError:null 不是对象(评估'_this.moles.play)错误。当我返回主菜单时会发生这种情况。我尝试在 mole.js 上添加
clearTimeout(this.actionTimeout)
,但没有任何效果。
屏幕截图:
The
setInterval()
function is commonly used to set a delay for functions that are executed again and again, such as animations. You can cancel the interval usingclearInterval()
.
当您从
MoleGame
导航到
Home
时,
MoleGame
路由将从导航堆栈中弹出,并且其组件将被卸载。但是
setupTicks
方法中的间隔仍在执行,并尝试在
MoleGame
组件上设置状态并访问
this
(这两者都不可能)。
尝试在
componentWillUnmount
上使用
clearInterval
来停止在
setupTicks
方法中设置的间隔。
// App.js
export default class MoleGame extends Component {
constructor(props) {
super(props);
this.interval = null;
this.timeInterval = null;
...
}
componentDidMount = () => {
this.setupTicks(DEFAULT_STATE, this.pause);
}
componentWillUnmount() {
clearInterval(this.interval);
clearInterval(this.timeInterval);
}
}
同样,在
Mole.js
中,您必须使用
clearTimeout()
处理任何
setTimeout()
的相同场景
- 通过添加:
componentWillUnmount(){
clearInterval(this.interval);
clearInterval(this.timerInterval);
}
它修复了连续的 TypeError:null 不是对象(评估'_this.moles[randomIndex].isPopping')
-
要删除
“TypeError:null 不是对象(评估'_this.moles.play)”
错误,我必须将
this.mole.play
放入 Mole.js 中的变量中,因为当我返回菜单时this
不再引用this.mole.play
。当我进入菜单时,由于动画正在完成,因此仍然有内存泄漏警告,但不再有严重错误。